STOP MOTION:
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Cut Out
I began using the cut out medium in the stop motion pathway and carried on experimenting with it afterwards. Below are a set of tests I did following on from my lip sync project. I wanted to be able to provide evidence I could also hit certain pronunciations. The first set of tests were not accurate enough, so I redrew them plus more in-between mouth shapes and created a 7 second skit over a green screen. Important to note here that the audio was recorded first and then I created the visual to match it.





The original test drawings helped me to look at how animated the mouth really is. And so using my own mouth as a reference, helped to capture, reference and include more in-betweens which can sometimes be easily forgotten about in stop motion because the environment is more fast paced than 2D animation.
I also experimented with flipping this process on its head and instead of recording audio and then creating the visual, I created a visual for me to voice-over afterwards in post-production. This is one of my more successful pieces, I believe due to the fact It was a spontaneous experiment, with no expectations, which allowed my improvisation to flourish with more freedom.
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Clay
Below are visuals from the clay stop motion group project. As a group we wanted to keep the storyline as simple as possible, and we quickly learnt that with clay, less is more. Additionally, with help from Lucia Wang, follow through was successfully incorporated. From this I began understanding how important follow through is for the viewer, as it creates small moments after a large moment, to make sense of direction and physicality.




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Sand
Using sand as a medium, in reflection, helped me with my 2D animation. It forced me to understand important things like frames of apprehension, as once a frame is taken, you ‘can’t’ go back, so you notice your mistakes with more intensity! Whilst frames can’t be returned to in sand, it can also be very forgiving. Techniques such as morphing become very attractive and easy to depend. So, Improvising becomes very simple with sand, literally anything can become anything with a seamless transition.




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2D ANIMATION:
Walk Cycle




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Push, Pull + Lift







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Quadruped Walk Cycle



