For the simulated Work Experience, I was grouped up to help Year 2 student Saba with her 2D animation project. Her project is a story about a girl breaking free from the constraints of her family and country, in order to follow her passions.
Saba communicated to the group that she wanted to focus on getting some rough animation completed, as she hadn’t decided about voiceovers or scripts as of yet, which is a skill I offered to the project (voice acting/acting.) Saba mentioned that due to a script not yet being written, that the voice acting would be for a future collaboration if she ever needed me.
So, with my skillset, I decided to create some frames for her, using the LAV’s she provided as reference. For this, I used Adobe Animate. This was if anything, good for me to do, as my style contrasts with Saba’s work. As I work mostly in stop motion with materials like sand and paper, it was a breath of fresh air to return back to 2D and for me to reflect on the translatable skills between stop motion and 2D.
What was challenging about this was not having many options when it came to helping Saba, as the majority of what she wanted was to be completed in Blender or Maya, which is out of my depth. Also, being in limbo with whether Saba needed voice overs from me, was part of the reason my work for her has been limited.
Although, positives to take from this experience, have been I’ve understood how imperative life drawing is to 2D animation especially. Sabas LAV’s were not dissimilar to movements you would find yourself drawing in a class with Vanessa. And being able to have a fluid, light hand when capturing the essence of a movement is so imperative to 2D animation.